Software Engineer
2026-04-01T14:25:37+00:00
Playside Studios Ltd
https://www.greataustraliajobs.com/jsjobsdata/data/employer/comp_4908/logo/playside.png
https://playsidestudios.com/
FULL_TIME
Gold Coast
Gold Coast QLD
2000
Australia
Telecommunications
Science & Engineering, Computer & IT
2026-04-14T17:00:00+00:00
8
This is a fixed-term contract until December 2026.
Company Overview:
PlaySide Studios is a dynamic and innovative company that employs individuals across Australia, New Zealand & UAE. As Australia’s largest publicly listed independent video game developer, PlaySide is committed to delivering cutting-edge interactive experiences across mobile, VR, AR, PC and consoles. With a diverse portfolio of more than 60 titles and collaborations with industry giants like Netflix and Activision Blizzard, working at PlaySide is not just a job but an opportunity to be part innovating the gaming industry.
Position Overview:
At PlaySide, we believe that great games aren’t just built. They’re engineered with a passion for clean code and smooth performance. We’re looking for a Software Engineer who lives and breathes development and understands that a solid codebase is the backbone of a great player experience. Whether you’re diving into performance profiling, refining our dev workflows, or helping out a teammate, your goal is to help us ship world-class games rooted in smart architecture and a constant drive to improve.
Key Responsibilities:
- Promote OOP and SOLID principles to build highly testable, maintainable codebases while identifying and resolving architectural bottlenecks.
- Proactively diagnose and fix performance and memory issues using Chrome DevTools, heap snapshots, and CPU profiling to ensure runtime efficiency.
- Balance speed and production-readiness by determining when to use rapid prototyping versus high-abstraction, reusable components.
- Educate junior engineers on design patterns and technical best practices, fostering a culture of continuous learning and collaboration.
- Translate complex technical concepts for non-engineering stakeholders and maintain clear, accurate project documentation.
- Accurately estimate task timelines, track progress, and proactively communicate deviations or blockers to the wider team.
- Stay at the forefront of emerging technologies through independent research and suggest proactive improvements to the existing codebase.
What you bring to the table:
- Demonstrated experience contributing to shipped games, with a solid grasp of Unreal Engine systems, rendering, asset pipelines, and editor tooling workflows.
- Strong understanding of software engineering principles and design patterns, with the ability to write clean, maintainable code that meets project conventions.
- Knowledge of hardware-related concepts (CPU/Cache, GPU/VRAM) and proficiency in using Unreal Insights or similar tools to manage memory and garbage collection.
- Ability to develop and maintain standardized playbooks for common engine tasks to accelerate development without compromising quality.
- Strong interpersonal skills with the ability to mentor junior staff, facilitate open technical discussions, and translate complex concepts for non-engineering team members.
- A proactive learner with excellent debugging skills, capable of identifying common architectural mistakes and staying updated on emerging technologies and engine updates.
What we offer here at PlaySide!
- PlayDays – an additional 5 paid days off per year to do something you love.
- The ability to choose when you begin and end your workday, in line with our core business.
- Industry-leading Parental Leave benefits.
- Relocation Assistance.
- Employee Assistance Program to support mental well-being.
- Mentoring opportunities to help you grow in your role.
- Social events including Games night, karaoke nights, Movie Nights (We hire out the cinema!), group activities, and food trucks! Just as some examples!
- Promote OOP and SOLID principles to build highly testable, maintainable codebases while identifying and resolving architectural bottlenecks.
- Proactively diagnose and fix performance and memory issues using Chrome DevTools, heap snapshots, and CPU profiling to ensure runtime efficiency.
- Balance speed and production-readiness by determining when to use rapid prototyping versus high-abstraction, reusable components.
- Educate junior engineers on design patterns and technical best practices, fostering a culture of continuous learning and collaboration.
- Translate complex technical concepts for non-engineering stakeholders and maintain clear, accurate project documentation.
- Accurately estimate task timelines, track progress, and proactively communicate deviations or blockers to the wider team.
- Stay at the forefront of emerging technologies through independent research and suggest proactive improvements to the existing codebase.
- Unreal Engine systems
- Rendering
- Asset pipelines
- Editor tooling workflows
- Software engineering principles
- Design patterns
- Clean, maintainable code
- Hardware-related concepts (CPU/Cache, GPU/VRAM)
- Unreal Insights or similar tools
- Memory management
- Garbage collection
- Standardized playbooks for engine tasks
- Interpersonal skills
- Mentoring junior staff
- Technical discussions
- Debugging skills
- Emerging technologies
- Engine updates
- Demonstrated experience contributing to shipped games
- Solid grasp of Unreal Engine systems, rendering, asset pipelines, and editor tooling workflows.
- Strong understanding of software engineering principles and design patterns, with the ability to write clean, maintainable code that meets project conventions.
- Knowledge of hardware-related concepts (CPU/Cache, GPU/VRAM) and proficiency in using Unreal Insights or similar tools to manage memory and garbage collection.
- Ability to develop and maintain standardized playbooks for common engine tasks to accelerate development without compromising quality.
- Strong interpersonal skills with the ability to mentor junior staff, facilitate open technical discussions, and translate complex concepts for non-engineering team members.
- A proactive learner with excellent debugging skills, capable of identifying common architectural mistakes and staying updated on emerging technologies and engine updates.
JOB-69cd2ae19f481
Vacancy title:
Software Engineer
[Type: FULL_TIME, Industry: Telecommunications, Category: Science & Engineering, Computer & IT]
Jobs at:
Playside Studios Ltd
Deadline of this Job:
Tuesday, April 14 2026
Duty Station:
Gold Coast | Gold Coast QLD
Summary
Date Posted: Wednesday, April 1 2026, Base Salary: Not Disclosed
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JOB DETAILS:
This is a fixed-term contract until December 2026.
Company Overview:
PlaySide Studios is a dynamic and innovative company that employs individuals across Australia, New Zealand & UAE. As Australia’s largest publicly listed independent video game developer, PlaySide is committed to delivering cutting-edge interactive experiences across mobile, VR, AR, PC and consoles. With a diverse portfolio of more than 60 titles and collaborations with industry giants like Netflix and Activision Blizzard, working at PlaySide is not just a job but an opportunity to be part innovating the gaming industry.
Position Overview:
At PlaySide, we believe that great games aren’t just built. They’re engineered with a passion for clean code and smooth performance. We’re looking for a Software Engineer who lives and breathes development and understands that a solid codebase is the backbone of a great player experience. Whether you’re diving into performance profiling, refining our dev workflows, or helping out a teammate, your goal is to help us ship world-class games rooted in smart architecture and a constant drive to improve.
Key Responsibilities:
- Promote OOP and SOLID principles to build highly testable, maintainable codebases while identifying and resolving architectural bottlenecks.
- Proactively diagnose and fix performance and memory issues using Chrome DevTools, heap snapshots, and CPU profiling to ensure runtime efficiency.
- Balance speed and production-readiness by determining when to use rapid prototyping versus high-abstraction, reusable components.
- Educate junior engineers on design patterns and technical best practices, fostering a culture of continuous learning and collaboration.
- Translate complex technical concepts for non-engineering stakeholders and maintain clear, accurate project documentation.
- Accurately estimate task timelines, track progress, and proactively communicate deviations or blockers to the wider team.
- Stay at the forefront of emerging technologies through independent research and suggest proactive improvements to the existing codebase.
What you bring to the table:
- Demonstrated experience contributing to shipped games, with a solid grasp of Unreal Engine systems, rendering, asset pipelines, and editor tooling workflows.
- Strong understanding of software engineering principles and design patterns, with the ability to write clean, maintainable code that meets project conventions.
- Knowledge of hardware-related concepts (CPU/Cache, GPU/VRAM) and proficiency in using Unreal Insights or similar tools to manage memory and garbage collection.
- Ability to develop and maintain standardized playbooks for common engine tasks to accelerate development without compromising quality.
- Strong interpersonal skills with the ability to mentor junior staff, facilitate open technical discussions, and translate complex concepts for non-engineering team members.
- A proactive learner with excellent debugging skills, capable of identifying common architectural mistakes and staying updated on emerging technologies and engine updates.
What we offer here at PlaySide!
- PlayDays – an additional 5 paid days off per year to do something you love.
- The ability to choose when you begin and end your workday, in line with our core business.
- Industry-leading Parental Leave benefits.
- Relocation Assistance.
- Employee Assistance Program to support mental well-being.
- Mentoring opportunities to help you grow in your role.
- Social events including Games night, karaoke nights, Movie Nights (We hire out the cinema!), group activities, and food trucks! Just as some examples!
Work Hours: 8
Experience in Months: 24
Level of Education: bachelor degree
Job application procedure
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